Ruins of Symbaroum RPG - Adventure Compendium (5th Edition D&D Compatible)


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A nation on the run. A homeland ravaged and barren. To stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under these circumstances the people are truly blessed to have such an abundantly rich destination ahead – Ambria, the promised land of Queen Korinthia. 

You are but one of many who have traveled across the snow-clad passes of the Titans. You have set foot in your new homeland, but there is still much to learn. The journey takes you to Thistle Hold, the town of explorers and treasure hunters bordering the great forest of Davokar. From there it continues out into the forest, brooding over ruins and powerful artifacts from the olden days of Symbaroum, and then back to face the escalating internal conflicts of the Queen’s people and realm.

The journey will undoubtedly transform you, make you regard the world and yourself with entirely new eyes. Provided, of course, that you reach the end of the road with eyes to see, a life left to live, and a mind not consumed by darkness... 

With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This PDF presents seven low to medium level adventures, perfect for introducing gamemasters and players to the game world and the special rules created as an addition to the 5th Edition OGL ruleset.

The Ruins of Symbaroum Adventure Compendium will invite you to everything from murder mysteries, to forest expeditions and witch hunts; set in cities, villages, and expanses of wilderness; treating you to encounters with dark­minded cultists, roaring monstrosities, and raging abominations. Yes, the adventures of this tome do a great job of exemplifying the wide variety of stories that are waiting to be told in the world of Symbaroum.

Contents:

Seven full-length adventures, ranging from level 1 to 8
The settlements Kastor, Ravenia and Prios Pass
Thirteen mystical artifacts and a dozen color maps to explore
An introduction to the pantheon of the Young Gods
Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

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