Description
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the June issue:
Contact! - Letters, questions, and pictures of miniatures sent in by you, our readers.
Worlds of Warhammer - It's the end of the Era of the Beast! Phil takes a look at some of the epoch's greatest monsters.
THE WHITE DWARF BUNKER
Access Granted! - An introduction to this month's action in the White Dwarf bunker.
Challenges - They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!
The Spearhead League - We introduce the Age of Sigmar Spearhead League. Are you ready for battle?
Scenarios of the Month - New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.
Basic Training - Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.
Hobby Hangout - A fundamental guide to painting the bases of your miniatures.
Satellite Uplink - We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!
Bunker Bingo! - How's your bingo sheet going this year? And what have the White Dwarf team been up to?
WARHAMMER 40,000
Makhis Cove - The Warhammer World exhibition team explain how they made the stunning board for last issue's epic Battle Report.
The Nephilim Anomaly: The Forces of Chaos - While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It's probably that dastardly Vashtorr...
Tempus Purgatus - Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!
Rifts in Reality - Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.
WARHAMMER AGE OF SIGMAR
Ark Arcana: The Vermindoom - A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!
The Ravening - On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.
Rules of Engagement - The trees are alive, and they're trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.
Azghaal's Avalanche - We showcase Rob Hebblethwaite's impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.
Pyre and Flood - Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.
Payment & Security
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.